ithnithmBook@@nPl ‘gC_StringPrint_Setup^TPrintxxHH@RHH@d',w odStartupSound_TabLISTBook_PrefsAct  ,,4bFList    Scene   ~ Drawing_Model   Draw_Specs  JJ  diagram_struct_arrayDependentsdrmd ScriptPad_List Manuscript FTEPlay@@D4zP4Play_PrefsPP??%2    V|Model$ |T  pSubscript_Set_List Subscript_Setbg|Bq1Array(1 Dim_Name_1 Simulation_ModelRun_Specsjj@*? Timeentity_struct_array4 entity_struct2s%'????333333?333333??333333?333333?????333333?&&Actual_Fraction_of_ManDay_for_Project((Nominal_Fraction_of_ManDays_for_Projectint16_array double_arraytoken_type_arraytoken_type   run_handle_array!!The initial value is set to the nominal value (0.6 or 4.8 hours). Based on industry research, the typical percentage of a day spent on project work is 60%.Draw_Index"" Poster_Info##queue$$Units%%2b S????8????Work_Rate_AdjTT(Work_Rate_Adj_Sought - Actual_Fraction_of_ManDay_for_Project) / Work_Rate_Adj_Time!99The amount of change is spread out over the delay time. " #$%2s????[?????Exhaustion_Level0  !\\We start with no overwork, and therefore no exhaustion. Everyone is alert and ready to go." #$%2fU ????????Exhaustion_DepletionVVif Exhaustion_Flow = 0 then Exhaustion_Level / Exhaustion_Depletion_Delay_Time else 0,           !Depletion of the Exhaustion Level stock takes 20 days, regardless of its initial level. We want this depletion to begin when the Exhaustion Flow rate = 0, indicating the end of the overwork cycle." #$%2fV@ ????????Exhaustion_FlowWW (1-Actual_Fraction_of_ManDay_for_Project)/(1-Nominal_Fraction_of_ManDays_for_Project) ٙ333334ə3??ə?333332?ٙ??333332?fffffe?陙??@@?ffffff???ffffff??陙?ffffff?333333??ٙ?333333?ə        !Once Actual exceeds Nominal, Exhaustion Level increases above 0. As Actual continues to exceed Nominal, Exhaustion Level continues to increase at a greater rate. " #$%2c ???@4@4?@4@4????@4? Exhaustion_Depletion_Delay_Time20 !This is the time it takes to "de-exhaust", i.e., how long it takes people to recuperate before another overwork cycle can begin." #$%2c'????333333?333333??333333?333333?????333333? ((Nominal_Fraction_of_ManDays_for_Project.6   ?33 3333!The value is set to 0.6 or 4.8 hours. Based on industry research, the typical percentage of a day spent on project work is 60%." #$%2c???@I@I?@I@I7????@I? Max_Tolerable_Exhaustion50  2!88This is max level that Exhaustion stock can accumulate." #$%2c)) ??????????????? **Multiplier_to_Overwork_Duration_Threshold**Exhaustion_Level/Max_Tolerable_Exhaustion  XX??ə?333333?ٙ??333333?ffffff?陙??XX???陙?ffffff?333333??ٙ?333333?ə?     !Multiplier to Overwork Duration Threshold is a graph function based on the relationship between Exhaustion Level and Maximum Tolerable Exhaustion. The best case is where Exhaustion Level = 0 (no overwork at all); the Multiplier will equal 1 (no change in Overwork Duration Threshold). The worst case is where Exhaustion Level = Maximum Tolerable Exhaustion. The value of the Multiplier in this case will equal 0. " #$%2cP???@8@8?@8@8Y????@8? Overwork_Duration_ThresholdQQNominal_Overwork_Duration_Threshold * Multiplier_to_Overwork_Duration_Threshold       !ZZThe nominal (best case) is adjusted by the multiplier which applies the exhaustion level." #$%  JJ drmd   JJhD |diagram_struct&&&&a sehm3 q AvPoint_array''movie_attach((Picture_Tab))Pad**Model_Index_array++ &a djGm q as'()*+ &a bi*}f  laP'iti()'@@*+ &&&a s@   '()*+ &a ft   >. 'F()'Y*+ &a d>  5G'()*+ &a d   '()*+ &a fv   '()'*+ &a cD  6 '()*+ &a aR | 0044 vvr>'()*+ &a c GT  '()*+ &a a /k <<'()*+ &a a~ d` 00`y'()*+ &a ag<,h ,,x'()*+ &a c _ c =%'()*+ &a c- 8   Nh'()*+ &a a9~ ~~%'()*+ &a a &O Sjj+'()*+ &a ch  XE \ [K'()*+ &a akGK GG1b'()*+ &&&&&a al-~Y[ ] ri'()*+ &a ckC  &W * ^q'()*+ &a a ~   jj_v<'()*+ drmd Model_Template,,AliasRecord--Pathname.. 65 ,,4~tTlw     ^   JJ  drmd  T Panel// ^l  / JJ  drmd     ^t   JJ  drmd ^bXu Sector_Specs007SET11T Sense_Setup22bbfuB7 &wBw4wF L(select_struct_array33allow_struct_array44Picture_array55 Section_List66Font_Map77Font_Map_Record_Array88Font_Map_Record99Arial9Arial6Window_List:: Model_Window;; 6r; 6rTImportExport<<"xEmI